Monday, January 31, 2011

ad of the week!

hey guys,
It's Anna from the 3rd year.
As most of you know I started my intern at the ad agency in Zurich.
Here is the last commercial we made:

Wednesday, December 15, 2010


Tuesday, November 30, 2010

Crowd DJ

Crowd DJ is a dance controlled interactive sound mixer that gives the crowd control over the musical output. All you need to do is dance. Each area of the dance floor activates a sound channel. But if you stop dancing the music will immediately shut down. More info at

Crowd VJ

Crowd VJ is an interactive visual show where the viewer defines the visuals through movement. Just bring your favorite light source and the visuals are generated for you.

Wednesday, November 03, 2010

Debunking Stereotypes

In September 2010 the 1st and 2nd year students of the I/M/D department of the Royal Academy of Art (KABK) in The Hague have been asked to develop concepts and create prototypes of interactive media applications (installations, websites, mobile phone apps etc) in some way breaking with the stereotypical perception of African society and culture and shifting our paradigms regarding this part of the world. The selected results of the project were presented at the Business Summit Netherlands-Africa in Wassenaar on November 3, 2010.

The works of students include working prototypes of an interactive game on a mobile device (, a poster campaign with QR-codes (, a set of different audio-visual installations and web development projects.

The project is a result of an intensive collaboration between the KABK, TU Delft and the STT Netherlands Study Center for Technology Trends in The Hague.

See an overview of all the projects >>>

* image by Jan Henkes (I/M/D 1st-year student)

Sunday, October 10, 2010

Classic Game Code Visualized

The Atari 2600's cartridge-based videogames are quaint by today's standards, but programmer/artist Ben Fry spins contemporary visualizations out of the raw code and data of classic titles such as Pac Man and Pitfall.

Fry's distellamap project provides an unexpectedly-beautiful view of ancient assembly language columns:

"When a byte of data (as opposed to code) is found in the cartridge, it is shown as an orange row: a solid block for a '1' or a dot for a '0'. The row is eight elements long, representing a whole byte. This usually means that the images can be seen in their entirety when a series of bytes are shown as rows. The images were often stored upside-down as a programming method."

Fry's visualization reveals how the original game code intersected with the Atari 2600's primitive graphics and limited data. Today's games are generally too complex to visualize in this way, although play patterns are easier to track and show (for example, as heat maps).

Friday, October 08, 2010

Neurosonics Live

Wednesday, October 06, 2010


Are you busy but still playing your iPhone? Checking facebook, e-mail, chatting with friends even you have something more important to do? Here is an app for you! It turns your iPhone into a simple, old generation cell phone! It's again a mobile not a toy which gets all your time and attention.
Simple click.


Global warming PSA – time by Ferdi Rizkiyanto

Tuesday, October 05, 2010


F L U X from candas sisman on Vimeo.

Wednesday, September 29, 2010

Thursday, September 02, 2010

I/M/D Graduation Projects

Graduation projects of I/M/D class 2010. If you missed the presentation check out all the projects here:

I/M/D Eindexamen 2010

Tuesday, August 31, 2010

Arcade Fire Interactive music video

Try it here:

The Wilderness Downtown

Expect multiple browser windows to open, just like the good old days of pop ups from the 90's

Friday, August 20, 2010

Floating Anchor