Wednesday, November 19, 2008

Xbox360: Lips


Take On Me was developed at T.A.G., San Francisco, by creative directors Scott Duchon, Geoff Edwards, John Patroulis, art director Nate Able, copywriter Mat Bunnel.
Filming was shot by director Tom Kuntz via MJZ with director of photography Jo Willems, producer Hannah Murray, executive producer Jeff Scruton, line producer Scott Kaplan.
Editing was done by Steve Gandolfi at Cut & Run.
VFX was done at Method Studios by Lead 2D artists Rob Maggach and Jake Montgomery, Lead 3D artist Andy Boyd.
Sound was designed at Machine Head, and mixed at Lime Studios.

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